Regeneration
After you have finished the ritual, you touch a target to heal even the most severe injuries and debilitations.
Level: 12
Category: Restoration
Time: 60 Minutes
Duration: 24 hours
Component Cost: Varies (500 gp for hand, 1000 gp for hand, 1500 gp for eye etc)
Market Price: 5,000 gp
Key Skill: Heal
The target can make a Healing Surge recharge roll as if it had spend an extend rest. If the target has lost any appendages or organs (an arm or an eye for example), the caster may choose one to regenerate and it regrows fully. The regrowth is painful to the victim. When choosing to regenerate an injury, roll a heal check.
Check Result 10 or lower: The target dies.*
Check Result 19 or lower: The target takes damage equal to its hit points.
Check Result 20-29: The target takes damage equal to its bloodied value.
Check Result: 30-39: The target takes damage equal to its healing surge value.
Check Result 40 or higher: The target takes no damage.
*) The regeneration still succeeds, so if the target is later raised, its organ or limb is regrown.